open calls

Calls for papers, proposals, competition entries, etc.

The 3rd ISPIM Innovation Symposium - Managing the Art of Innovation: Turning Concepts into Reality - will be held in Quebec City, Canada on 12-15 December 2010. Organised by ISPIM and hosted by INO, a leading non-profit R&D center in Optics/Photonics in Canada, this symposium will bring together academics, business leaders, consultants and other professionals involved in innovation management. The symposium format will include facilitated themed sessions for academic and practitioner presentations together with interactive workshops and discussion panels. Additionally, the symposium will provide excellent networking opportunities together with a taste of local French Canadian culture.

 

Innovation is of all ages, industries and countries. By systematically analyzing innovation processes we have learned a lot about effective innovation strategies. Out of the box thinking, portfolio management, open innovation, team diversity and many other innovation concepts have emerged. Explaining each of these is easy, applying them is much harder.

 

How to invent breakthrough products? How to determine the potential of a new technology for which no market yet exists? How to collaborate with other organisations without losing your own unique strengths? How to ensure that necessary, multiple perspectives are considered when creating new market offerings? The reality is that innovation is partly an art, but it is an art that organisations need to manage, and by doing so they turn innovation concepts into reality.

 

Submissions from academic, research, industry, intermediary and policy organisations are strongly encouraged and should focus on the following:

 

Collaboration for innovation
Culture and team management in innovation
Entrepreneurship and venturing
Innovation in SMEs
Innovation training & education
Methods and tools for innovation
Networks and clusters of innovation
Organisational creativity & idea generation
Public sector innovation and policy
Venture capital & financing innovation

 

Important Submission Deadlines:
12 September 2010: Outlines Only (All Submissions)
26 September 2010: Acceptance Notification
7 November 2010: Final Submissions (including papers, slides, profiles & photos) together with registration and payment
 

 

Symposium Publications:
All accepted submissions will be published in the Symposium Proceedings with an ISBN number. All outlines will appear in the Book of Abstracts with a separate ISBN number. All outlines are double-blind evaluated.

 

A Special Issue containing selected papers from this symposium will be published in ISPIM's official journal, The International Journal of Innovation Management, published by World Scientific and Imperial College Press.

 

The 3rd ISPIM Innovation Sympsoium website is: www.symposium.ispim.org

 

The Call for Papers can be downloaded from: www.symposium.ispim.org/files/ISPIM_Quebec_Call_for_papers.pdf

 

The Guidelines for Authors can be downloaded from: www.symposium.ispim.org/files/ISPIM_Guidelines_for_Authors_Conference.pdf

 

The Symposium Secretariat can be contacted at symposium@ispim.org

We look forward to welcoming you to Quebec City in December!

Best regards,

Iain

Iain Bitran
Executive Director

The International Society for Professional Innovation Management (ISPIM)
PO Box 18, Worsley, Manchester M28 1XP, United Kingdom
Tel: +44-161-703-9411
Fax: +44-161-703-9412
Mobile: +44-771-326-1006
Email: bitran@ispim.org
Skype: ibitran
www.ispim.org

Impacts of Foresight


Special issue call for papers from Foresight

Guest Editors

 

 

Jonathan Calof, Telfer School of Management, University of Ottawa   
Jack E. Smith, Telfer School of Management, University of Ottawa
 
 

Much has already been written on foresight methods and techniques. However, relatively little is known about the diverse types of impacts foresight project, process and knowledge creation and deployment results have had on:

  • The attitudes, preparedness and knowledge base of policy makers; 
  •  The content, reach and scope of policy outcomes; and,
  • The policy development process generally in terms of how the application of foresight tools, techniques and longer term perspectives have been able to inform, change and add resilience or robustness to policy;

We are seeking case stories and analytical articles about how to improve the effectiveness of foresight as an input, shaper and contributor to the public discourse and media, and policy arena. These case studies can be either in specific domains such as innovation policy priorities, national energy choices, future trade opportunities, or as a precursor- provocateur to the policy research agendas of institutions and government organizations that are shaping the knowledge and factor frameworks that set the stage for senior policy makers. Further even the issue of what is defined as foresight success is not well understood.  The 2008 Seville FTA had a track on Foresight Impact but more is needed to understand this area. 

 

 

The purpose of this special edition will be to collect a series of cases, research studies and theory papers with thorough analyses that will allow us to better discuss the impacts of foresight and how to measure them. More specifically, papers are sought that look at how foresight studies have impacted public perceptions and government programs and policies, and why the impacts occurred. As well, papers on foresight failures, where the results did not impact public perception and government policy, are welcome but only if they point out the reasons for the failure. 

 

 

Subject Coverage

  • Foresight success and failure case studies
  • Assessments of how foresight tools have impacted policy development processed
  • How foresight perspectives and time frames have altered or extended policy time parameters
  • Methods to evaluate foresight effectiveness
  • Theory on the impact of foresight
  • Impact of foresight related communications on public attitudes and perceptions
  • Critical success factors in foresight projects 

Notes for Prospective Authors

1. Submitted papers should not have been previously published nor be currently under consideration for publication elsewhere.
2. All papers will be refereed through a peer review process. A guide for authors, sample copies and other relevant information for submitting papers are available on the Author Guidelines page.

Important Dates

Deadline for Abstracts: 1 November, 2010
Abstracts Accepted: 15 December, 2010
Papers Submitted: 1 April, 2011
Expected Publication Date: September-December, 2011

 

Editors and Notes

Prospective authors will be asked to submit an abstract. These should be no more than1000 words in length and should include the following:

  • A description of the study (case, theory or research)
  • Brief description of Foresight exercise and policy context being covered
  • Main arguments used in the paper
  • Summary of main conclusions

You may send one copy in the form of an MS Word file attached to an e-mail (details in Author Guidelines) to the following:

 

 

Jonathan Calof
Telfer School of Management
University of Ottawa
55 Laurier Avenue East
Ottawa ON  K1N 6N5
Canada
Tel: (613) 228-0509
Fax: (613) 562-5164
Email: calof@telfer.uottawa.ca;

 

 

and

Jack Smith
Telfer School of Management
University of Ottawa
55 Laurier Avenue East
Ottawa ON  K1N 6N5
Canada
Tel: (613) 866-9768
Fax: (613) 562-5164
jesmith@telfer.uottawa.ca;

 

 

with a copy to:

Editor (Ozcan Saritas)
E-mail: OSaritas@emeraldinsight.com

Please include in your submission the title of the Special Issue, the title of the Journal and the name of the Guest Editor

Call for Workshop Position Papers
SAME 2010 - 3rd International Workshop on
Semantic Ambient Media Experience (NAMU Series)
November, 10th-12th November 2010, in conjunction with AmI-10, in Malaga, Spain

http://www.ambientmediaassociation.org/node/56, http://ami2010.lcc.uma.es/

Creating the business value-creation, vision, media theories and technology for ambient media

 

News
- Position paper submission date: 1st October, 2010
- Submission system: http://webhotel2.tut.fi/emmi/Conferences/2010same/openconf.php
- We are aiming at an Springer MTAP special issue as result of  the workshop (to be negotiated)

 

Call for Papers
Submissions are expected to be 2-4 pages position papers according the paper format of
AmI-10: http://www.springer.com/computer/lncs?SGWID=0-164-7-72376-0

 

The medium is the message! And the message was transmitted via a single distinguishable media such as television, the Web,
the radio, or books. In the age of ubiquitous and pervasive computation, where the information through a distributed
interlinked network of devices the question, “what is content in the age of ambient media?” becomes more and more of
importance. Ambient media are embedded throughout the natural environment of the consumer – in his home, in his car,
in restaurants, and on his mobile device. Predominant example services are smart wallpapers in homes, location based
services, RFID based entertainment services for children, or intelligent homes. The distribution of the medium throughout
the natural environment implies a paradigm change of how to think about content. Until recently, content was identified
as single entities to information – a video stream, audio stream, TV broadcast. However, in the age of ambient media,
the notion of content extends from the single entity thinking towards a plethora of sensor networks, smart devices,
personalized services, and media embedded in the natural environment of the user. The user actively participates and
co-designs media experience with his location based input. Initiatives as the smart Web considering location based
tagging for web-pages underline this development. This multidisciplinary workshop aims to answer to the challenges
how to select, compose, and generate ambient content; how to present ambient content?; how to re-use ambient content
and learning experiences?; what is the characteristics of ambient media, its content, and technology?; and what are
ambient media in terms of story-telling and art? And finally, how do ambient media create business and value? How can
ambient media be integrated into business processes and strategies? Semantics plays a crucial role in the generation
of ambient media content. It can be seen as the glue between the raw data and the ambient media. Therefore we are
interested to see innovative ideas how data can be (semi-)automatically be interpreted and translated into media
presentations. The workshop aims at a series, and at the creation of a think-tank of creative thinkers coming from
technology, art, human-computer interaction, and social sciences, that are interested in glimpsing the future of
semantic ambient intelligent empowered media technology.

 

Workshop Challenges
• How can ambient media be applied in business processes?
• How do ambient media create value and business?
• Business opportunities and strategic issues of ambient media?
• What is ‘content’ and how can it be presented in the age of ‘ubiquitous’ and ‘pervasive’?
• How to select, compose and generate ambient content?
• How to manage and re-use ambient content in specific application scenarios (e.g. e-learning)?
• What is interactivity between the single consumers and consumer groups in the ambient context?
• How can collaborative or audience participatory content be supported?
• Which methods for experience design, prototyping, and business models exist?
• How can sensor data be interpreted and intelligently mined?
• How can existing media such as TV, home entertainment, cinema extended by ambient media?

 

More information on the 1st International Workshop on Semantic Ambient Media Experience held in
conjunction with ACM Multimedia 2008
http://portal.acm.org/toc.cfm?id=1461912&type=proceeding&coll=ACM&dl=ACM...
, and more information on the 2nd International Workshop on Semantic Ambient Media Experiences held
in conjunction with AmI-09 can be found http://webhotel2.tut.fi/emmi/forum/node/55

 

Best contributions will be compiled to a special issue following up the workshop - we aim at Springer
MTAP after reviewing the quality of contributions Check also the Ambient Media Association (AMEA):
www.ambientmediaassociation.org

 

Description of the Workshop

 

Topics
The following (and related) topics are within the scope of this workshop and shall act as examples:

 

* Supply chain management with ubiquitous computation
* eCommerce & ubiquitous commerce
* Business processes, value-creation, and opportunities of ambient media
* Understanding of the semantics of ambient content and methods for adding intelligence to daily objects
* Mobile and stationary sensor data collection and interpretation algorithms and techniques
* Context awareness and collection and context aware composition/selection of ambient content
* Creation and maintenance of meta-information including metadata and data management
* Ambient and mobile social networks, user generated content, and co-creation of content and products
* Characteristics of ambient media, its content, and technological platforms
* Ambient content creation techniques, asset management, and programming ambient media
* Algorithms and techniques for sensor data interpretation and semantic interpretation
* Applications and services, including ambient games, art and leisure content in specific contexts
* Ambient interactive storytelling, narrations, and interactive advertising
* Personalization, user models, multimodal interaction, smart user interfaces, and universal access
* Experience design, usability, audience research, ethnography, user studies, and interface design
* Business models, marketing studies, media economics, and ‘x’-commerce of semantic ambient media
* Ambient interfaces (touch, gesture, haptics, biometrics)
* Management of information, knowledge and sapience in the context of semantic ambient media
* Methods for context awareness, sensor networks, and sensor data mining
* Semantic data mining and text mining for pervasive media
* Semantic models, semantic interpretation for ambient media presentation;
* Personalization and methods for locative media

 

The workshop aims at a series, and at the creation of a think-tank of creative thinkers coming
from technology, art, human-computer interaction, and social sciences, that are interested in
glimpsing the future of semantic ambient intelligent empowered media technology. We are aiming
at multidisciplinary, highly future oriented submissions that help to develop the "ambient media
form" for entertainment services, such as:

 

* case-studies (successful, and especially unsuccessful ones)
* oral presentation of fresh and innovative ideas
* artistic installations and running system prototypes
* user-experience studies and evaluations
* technological novelties, evaluations, and solutions

Important Dates
* paper submission: 1st October, 2010
* notification of acceptance: 22nd October, 2010
* final papers due: 27th October, 2010
* workshop day: between 10th and 12th November 2010 in Malaga, Spain
* special issue articles due: December 14th , 2010 (to be fixed)

Target Audience
The target audience are researchers and practitioners in the field of ubiquitous and pervasive
computation and its related areas. These include pervasive computation, emotional computation,
content creation, ubiquitous computation, human-computer-interaction and usability experts, mobile
industry, service creators, etc. Workshop participants shall have previous experience in this or related
fields to be able to contribute on a high scientific level. The workshop participants will actively
contribute to the development of semantic ambient media, due to a different method of workshop organization.
Participants shall "participate" rather than passively contribute. The participants shall discuss and
actively elaborate the topic and we plan to kick-off an international web-based informal forum for ambient
media, which shall increase the effect of this workshop tremendously.

 

We strongly welcome multidisciplinary contributions coming from the media technology, business, artistic,
and human experience side. Case studies (successful and especially unsuccessful), artistic installations,
technologies, media studies, and user-experience evaluations are highly welcome, which are affecting the
development of ambient media as new form of media. Especially visionary contributions shaping the future
of ambient media are strongly welcome.

 

Workshop Chairs

  • Artur Lugmayr, Tampere University of Technology (TUT) & lugYmedia Inc., FINLAND
  • Thomas Risse, L3S Research Center, GERMANY
  • Bjorn Stockleben, Univ. of Applied Sciences Magdeburg, GERMANY
  • Juha Kaario, Varaani Works Oy, FINLAND
  • Bogdan Pogorelc, Jozef Stefan Institute & Spica International d.o.o., SLOVENIA

Call for Papers
CloudCom 2010 -- Special Session: Cloud Computing, HCI, & Design: Sustainability and Social Impacts
in conjunction with the 2nd IEEE International Conference on Cloud Computing Technology and Science (CloudCom 2010)

 

Nov 30 - Dec 3, 2010, Indianapolis, Indiana, USA

Please see the Special Session site:  http://eli.informatics.indiana.edu/cc-hci/
or the main conference site: http://2010.cloudcom.org/ or read below:

 

Theme

Cloud computing is a important trend—however historically precedented—which has implications for the way in which people interact with digital technologies. Some of the notions now associated with cloud computing relate to efficiencies and energy use, to marketing, and to revenue and enterprise models—these notions are manifest as terms and phrases like virtualization, software as a service (SaaS), hardware as a service (HaaS), and others. For many, cloud computing presents enterprise opportunity. For others, cloud computing may hold potentially dark implications from a sustainability perspective. For example, the organization Greenpeace writes:

“The cloud is growing at a time when climate change and reducing emissions from energy use is of paramount concern. With the growth of the cloud, however, comes an increasing demand for energy. For all of this content to be delivered to us in real time, virtual mountains of video, pictures and other data must be stored somewhere and be available for almost instantaneous access. That ‘somewhere’ is data centres - massive storage facilities that consume incredible amounts of energy.” [1]:3

We need to sort out what the sustainability and social implications of cloud computing actually are from an humanity-centered point of view. Do the promised efficiencies of cloud computing have implications for more sustainable practices or will these efficiencies create greater resource and energy use and less sustainable behaviors corresponding to the possibility that greater capabilities induce greater use?

We invite you to contribute short (4-6 page)  informed essays and/or original research reporting that address these issues from an HCI, Design, and sustainability perspective. We hope to attract contributions from a broad transdisciplinary community—all are welcome. The topics to address include but are not limited to:

  • What are the factors that affect energy use as consumers and enterprise shift to cloud computing?
  • Does cloud computing induce sustainable or unsustainable behaviors?
  • What is the role of HCI and interaction design in promoting sustainable practices in a cloud based computing world?
  • How does cloud computing relate to similar notions in HCI and pervasive computing, such as to Weiser’s notions of dynamic ownership of computing devices? [2]
  • Does cloud computing hold the possibility of inducing less disposability and increased durability of personal digital devices, or is the opposite more likely?
  • What are the trade-offs in potential energy use between the widespread advent of cloud computing, compared to the continued use of widely distributed personal computing resources, and is there a middle ground between these possibilities?
  • Who can affect the kind of energy sources that are used to implement cloud computing apropos of sustainable energy choices? [1]:5
  • Can cloud efficiencies and interactivity reduce energy use? [1]:5
  • ...

Archival Nature of Papers

 

All submitted papers will receive at least two reviews. Papers that are accepted for presentation at the special session will be published in the Cloudcom 2010 Conference IEEE proceedings, and will be available in IEEExplore (EI indexing). As such, accepted papers constitute archival, peer-reviewed work. All authors of papers accepted at the special session may revise and lengthen their papers for additional archival venues, according to the rules of IEEE and the ACM. The organizers will suggest at least one suitable venue and more likely more than one, as we hope to attract broad transdisciplinary participation. Note that the archival nature of papers accepted for this special session is different than the non-archival nature of papers accepted to SIGCHI conference workshops. The organizers and conference chair will supply a letter to this effect for those who may need same for their individual organizational reporting.

Submission

The submission format must conform to the following: 4 pages minimum and 6 pages maximum including figures, tables and references using IEEE proceedings format (download instructions: http://www.sce.carleton.ca/faculty/yee/ieeepaperinstruct.pdf ). Authors should submit the manuscript in PDF format and make sure that the file will print on a printer that uses letter size (8.5 x 11) paper. The official language of the meeting is English. Please submit your paper to the SIVELB 2010 (https://www.easychair.org/account/signin.cgi?conf=sivelb2010 ) via an EasyChair account.

 

Important Dates

Submission deadline: 15 July 2010
Author notification: 15 August 2010
Camera-ready: 1 September 2010
Special Session: 30 November 2010

 

Organizers

Eli Blevis, Human-Computer Interaction Design, Indiana University at Bloomington, USA eblevis@indiana.edu
Jinjun Chen, Centre for Complex Software Systems and Services, Swinburne University of Technology, Australia jinjun.chen@gmail.com

 

NOTES
  1. Greenpeace (2010, March). Make IT Green: Cloud Computing and its Contribution to Climate Change. The Netherlands: Greenpeace International.
  2. Weiser, M. (1999). The computer for the 21st century. SIGMOBILE Mob. Comput. Commun. Rev. 3, 3 (Jul. 1999), 3-11.

EKSIG 2011: SkinDeep – Experiential Knowledge and Multi Sensory Communication
International Conference 2011 of the DRS Special Interest Group on Experiential Knowledge 

 

EKSIG 2011 will address the theme of “SkinDeep – Experiential Knowledge and Multi Sensory Communication”. The conference will be convened by the DRS Special Interest Group on Experiential Knowledge (EKSIG), and hosted by the University for the Creative Arts, UK.

Date: Thursday and Friday, 23 - 24 June 2011
Organisers: Kerstin Mey, Kristina Niedderer, Seymour Roworth-Stokes, Linden Reilly
Venue: University for the Creative Arts, UK
Conference home page: http://www.experientialknowledge.org
Contact: info@experientialknowledge.org

 

CALL FOR PAPERS

 

We invite submissions for the theme “SkinDeep - Experiential Knowledge and Multi Sensory Communication”. With this theme, we aim to provide a forum for debate about the multi faceted, multi sensory and multi modal possibilities of communicating knowledge in the creative and practice-led disciplines.

 

The need to address the issue of communication has arisen from the different approaches and requirements regarding the dissemination of knowledge and experience in research and creative practice. For example, creative practice tends to convey its content and meaning through its outcomes, which can relate to different, often intersecting or converging sensory stimuli such as visual, aural, tactile or olfactory. Equally, procedural or process knowledge – in the creative disciplines more commonly known as skill – relies on demonstration and first hand experience for its communication as much, or more so, than on written text.

 

In contrast, the presentation of research traditionally has been fixed to its verbal and textual articulation with a whole tradition of dissemination, mainly in written formats, such as peer reviewed conferences and journals. This predominance of textual presentation has long been questioned in the creative disciplines, and recent workshops on the role and balance between text and other forms of the communication of research, and on the multi modal presentation of research have indicated a strong interest and need to exchange knowledge and experiences on the issue of multi sensory communication of research.

 

With this conference, we wish to explore the different ways in which tacit knowledge can be given more appropriate consideration within the framework of research. This may include for example investigations into the nature, aims, validity, evaluation, and/or necessity of different modes of communication and exchange.

 

Questions of interest are, for example:

  • What do we mean when we say we ‘communicate knowledge’?
  • How can we articulate and/or communicate tacit knowledge/knowing within the process of research?
  • What frameworks, modes and methods are there to guide the communication and presentation of research (process and/or outcomes)?
  • What frameworks are there to guide the communication of the contribution to knowledge?
  • What frameworks are there to guide the reception and interpretation of any research communication, for example research exhibitions or performances, etc?
  • Why is the communication of tacit knowledge important for the understanding of research?
  • What contribution can the use of creative practices make to the understanding and communication of tacit knowledge in research?
  • What issues evolve from criteria of research such as repeatability and transferability for the foregrounding of tacit knowledge in research in the creative disciplines?
  • Can we talk about the communication of tacit knowledge, or should we talk about a transfer, etc?
  • What means and methods do we have to transfer and iterate tacit knowledge?

 

We wish to bring together engaged practitioners and scholars from various disciplinary backgrounds, fields of knowledge production, and methodological approaches to explore these issues. We invite contributions from the art and design disciplines (design, engineering, craft, media, fine art, etc), philosophy, education, health and knowledge management, neuroscience and others that are concerned with multi sensory and multi modal communication of knowledge in research and in creative and professional practice.

 

SUBMISSIONS

 

For EKSIG 2011, we invite papers, which offer challenging new views on the subject. Papers will be selected subject to a double blind review process by an international review team. In the first instance we ask for the submission of abstracts. Authors of selected abstracts will be asked to submit full papers.

 

We invite the submission of abstracts of 800 words including title and references by 30 September 2010. Authors of selected abstracts will subsequently be invited to submit full papers (4000–5000w) in January 2011. Please submit your abstract through the conference submission system, which you will be able to access from the conference website.

 

For further details, please visit http://www.experientialknowledge.org